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Innovation »

[18 Mar 2012 | No Comment | ]

 
Is this you?
I’ve seen teams start out by making big long lists of tasks and deliverables at the beginning of a project. This assumes that they know exactly what the product is going to end up being. I think that this kind of way of thinking goes entirely against a culture of creativity and innovation, and of the Agile philosophy. By deciding on all of the tasks up-front and by setting up an infrastructure for the team to work in (process, tools, tracking, tickets…), we actually restrict the potential for innovation.
What it takes to innovate:
Innovation requires serendipity …

Innovation, Technology »

[27 Feb 2012 | 2 Comments | ]

photo credit: erix!
If you want your development team to be autonomous, rapid and creative, then you need to ensure that they have the room to move so that can occur. Often teams are given a very tight brief, which leads to the group of smart people you hired taking time to convince you on an alternative solution, or actually just not being in a mindset which drives innovation and excellence. You’ll get good functional software for sure, but getting what you asked for isn’t always a blessing. If you …

Creativity, Innovation »

[25 Nov 2011 | 2 Comments | ]

A lot of people talk about innovation, and a lot of people describe themselves as innovative. You probably know some too: “innovative problem solvers”, “innovators”, “innovation machines”, “creative problem solvers”, “Creative innovators”… but few people actually do innovate. What was your last innovative act? Was it an idea? If it was that’s good, but realising that idea is just as important, and sometimes where your greatest chance at innovation lies. If all you have is a big list of ideas that never became reality…you’re dreaming. Imagination is a really important …

Creativity, Technology »

[7 Sep 2011 | No Comment | ]

This is a beautiful piece of work from the TOUCH project:
“Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices.”
The WIFI light painting project:
“This project explores the invisible terrain of WiFi networks in urban spaces by light painting signal strength in long-exposure photographs. A four-metre tall measuring rod with 80 points of light reveals cross-sections through WiFi networks …

Creativity, Innovation »

[1 Sep 2011 | 2 Comments | ]

photo credit: desbiens_jean
“The essence of serious play is the challenge and thrill of confronting uncertainties…The challenge of converting uncertainty into manageable risks or opportunities explains why serious play is often the most rational behaviour for innovators”. (Michael Schrage)
As a society, we are finally beginning to give play time the attention it deserves. It is being recognised as serious business, and so it should be. Play is how children learn social skills, make sense of the world they live in, discover new things about it, and invent, create and dream. …

HCI, Innovation »

[6 May 2011 | No Comment | ]

photo credit: lilongd
Social psychology is all about researching how social groups interact, and how the individuals interact with each other within social groups. Experimental psychology is ”the study of the mind and mental operations by the use of experimental methods.” (Miller-Keane Encyclopedia and Dictionary of Medicine, Nursing, and Allied Health) – Experimental social psychology is what you get when you mix both of the above together.
It has found its way into the popular bookshelves, in the pages of Gladwell’s Outliers, for example (there are many more others of course), and …

Process, Technology »

[21 Apr 2011 | No Comment | ]

photo credit: kevindooley
I have spent 15 months as a computer scientist in the world of advertising. It has been a very interesting and memorable journey, and I met a long list of fantastic people. I learned a few tricks to. As I move on, back to the software industry, I wanted to leave a few tips for companies “Going digital” or  who want to “have a digital offering”. I want to explore what that means exactly and what the main things are that you should watch for.
Where are you “Going”?
First of …

Innovation »

[3 Apr 2011 | No Comment | ]

photo credit: derekkeats
Unless you have been asleep underneath a comfy rock for the last few years (or in a totally different industry – both perfectly acceptable btw), you will know that the world of advertising is on the move.
“Going digital”
Adland used to be all about intellectual capital, idea creation and mostly revolved around print and TV. I can’t tell you much more than that because I have only spent 14 months in Adland and can really only comment on the changes I’ve been observing. And they are big changes. …

Computer science, Technology »

[23 Mar 2011 | No Comment | ]

photo credit: eelke dekker
“Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.” (Arduino.cc)
It’s the first time that such sophisticated real-world engineering is available to people like me, who have very little training in electronics. I think it’s important as a creative technologist to make things. I’ve said it so many times. Often, we’re not talking hardware though, we’re talking software. Arduino allows us to experiment relatively easily with the …

Innovation »

[19 Mar 2011 | No Comment | ]

photo credit: pasukaru76
 
You don’t really need anything at all to come up with an innovative or interesting idea, but if you’re going to make a habit of it, then it’s probably a good idea to get comfortable. I make sure that I’m exposed to a large number of different types of ideas by reading news ranging from electronics industry breakthroughs to new health fads to software releases right through to newly published research papers. I want to know what’s new, what’s cool, what works, what doesn’t and how to …